﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;

namespace SkillSystem
{
    /// <summary>
    /// 技能接收器
    /// </summary>
    public class SkillReceiver : ISkillReceiver
    {
        protected Vector3 curPosition;
        public Vector3 CurPosition
        {
            get
            {
                return curPosition;
            }

            set
            {
                curPosition = value;
            }
        }

        public int ReceiverID { get; set; }

        public SkillReceiver(int receiverID, Vector3 pos)
        {
            ReceiverID = receiverID;
            curPosition = pos;
        }
    }
}
